![]() ![]() Whichever decision you make will impact on how the story ends, as well as the continuity of the game, and you will no longer be able to redo it after saving the game. You can either betray Grimm by conspiring with Brumm to banish the Grimm Troupe from the town, or you can continue the task and deliver the remaining flames back to the Troupe Master Grimm. Now you will have two options on how you would like to finish this quest. As the same as before, defeat all three the Grimmkin and consume their flames before moving forward. At this point, it will be more difficult to obtain the flames since it is now heavily guarded by Grimmkin Nightmares and are located even further compared to the first two tasks. Grimm will then ask you to harvest the last three flames to complete the ritual.Īfter that's done, head outside and check your map to find the location of the last flames, where one is found in the Distant Village, one in the Fungal Wastes near the Mantis Village and one in the Ancient Basin. ![]() And upon entering his second and third phase, his movement increases and adds more projectiles to his attacks - after defeating him, he will upgrade the Grimmchild to his next phase as well as Charm Notch. His attacks consist of emitting multiple pyrokinetic fiery projectiles, quick dash attacks both on the ground and mid-air and phasing spikes up through the ground. Once you've collected all three, head back to Dirtmouth and speak to Grimm which will trigger a boss battle. Up next, the second task will be similar to the first, as to proceed to the area with the flame pins marked on the map and harvest the flames, only this time the Grimmkin Novices have now been replaced by Grimmkin Masters and their location has been pushed further into the depths of Hallownest to make the quest a bit challenging - one can be found in King's Pass, one in Kingdom's Edge, and one in Resting Grounds. The first task will be easy since all you need to do is proceed to its location, defeat the Grimnkin Novice, absorb his flame and head back Troupe Master Grimm - returning to him will reward you with an upgraded Grimmchild and at the same time he will send you off again to collect three more flames. ![]() Immediately head back to Dirtmouth and enter the large tent with two Grimmsteeds resting in between the entrance to find Troupe Master Grimm, speak to him to receive the Grimmchild charm and to learn about the task he will provide.Īfter speaking to Grimm, open your map to find red flame pins which indicate the location of the multiple Grimmkin and their flames you will need to find and harvest (which is shown on the photo above). This will summon the Grimm Troupe and they will set up camp in Dirtmouth. Strike the grate of the furnace multiple times for the torch around the area to burst out red flames along with music that will start to play. Red lights will appear and dream gates will float in the background.Īfter hitting the cloaked bug with the Dream Nail, head back to the previous path where you'll find a mystical furnace or brazier with an unlit torch that resembles a long-fingered claw. At this stage of the game, we will assume that you have already acquired the Dream Nail which you will need to strike it at the body of the bug. And to do that you will need to make your way to Howling Cliffs (its location is indicated above).įrom there, you will find a breakable wall that can be destroyed with The Nail which leads to a secret passage where at the end, you will find the exoskeleton of a large beetle-like bug wearing a peculiar cloak over its head. In order to start this quest, players will need to summon the Grimm Troupe into town. (Option 2) Follow through with the ritual and help Troupe Master Grimm.(Option 1) Assist Brumm and banish the Grimm Troupe from Dirtmouth.Defeat all the Grimmkin Nightmares with the Grimmchild charm equipped.Defeat all three Grimmkin Masters with the Grimmchild charm equipped.Defeat all three Grimmkin Novices with the Grimmchild charm equipped.This will also affect some of the items that will stay with you and also the NPCs that will remain in the game after finishing the quest. Note that this quest has two possible endings that have different rewards and achievements depending on which path you'll be taking. ![]() You can choose to conspire with Brumm to banish the Grimm Troupe, or continue helping the Troupe Master Grimm with his tasks, and thus gain the flame master’s eternal protection and companionship. Quests can only be activated by speaking to certain NPCs.įor this quest, you will have to gather flames for the Grimmchild and complete the flame ritual. Quests can provide rewards from items, unlocking Trophies/Achievements, and uncovering more information to the lore. The Grimm Troupe is a Quest in Hollow Knight. ![]()
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